It is no secret that I am somewhat obsessed with pop culture. Everything from tv to movies to music… I absolutely enjoy the entertainment experience. The digital age has greatly disrupted the way entertainment companies create and deliver content to their consumers. The entertainment industry including broadcast, cinematic, music, and interactive entertainment is in the midst of this revolution. New technologies have forever changed the way in which consumers access and consume entertainment content. These results have been due to advances in technology, content, processes and the overall business from budgets to box office revenues.
There is a convergence happening among traditional entertainment sectors which allows for the potential of unlimited new ideas. For example, in the overlapping areas of broadcast and interactive entertainment, television, which was primarily a passive viewing activity is using interactive features and causing a shift towards “Social TV.” This shift opens up secondary channels that allow for television viewers to interact with each other. By using social media utilities like Facebook and Twitter, viewers can provide real time exchanges while a program is being viewed. Similarly, the cinematic and broadcast sectors along with others like interactive and mobile, are also converging. Although there are huge leaps in technological advancement, from a content standpoint, the front-end processes of how ideas are sourced and subsequently developed has had minimal change. In an age where consumers are able to react and respond to content so quickly, there is an opportunity for changing the way ideas are sourced, selected, and developed. Changing the way consumers are engaged in the holistic process creates opportunities for a better consumer experience, greater adoption and consumption.
The opportunity for how ideas are sourced, selected, and developed has been adopted by many industries and sectors over the past decade. Leveraging the crowd both inside and outside of organizational walls provides a way to access new and fresh thinking. By sourcing, selecting, and developing ideas with the crowd along the way will yield greater opportunities for cost savings, revenue potential, and brand enhancement. In the entertainment industry, acceleration of an initial concept to the consumption by the consumers is critical to satisfying customer needs and realizing value. In film and television, the pipeline from idea to a released film or program can be long and costly.
Film studios and independent film production companies have the challenge of receiving a lot of ideas for films, but can take risks in funding only certain projects. Ideas or concepts, whether they be original or adapted, are pitched. But what if we were to find new and exciting ways to accelerate the pace of the pipeline, better develop ideas in their initial form, and limit risks and exposures by having a greater understanding of consumer preferences? Using crowdsourcing as an effective technique as part of the pipeline process is an effective way to create new opportunities in a space that is ripe for disruption.
Crowdsourcing: The Crowd Is There, Are You?
Leveraging the crowd presents an opportunity to get to know your consumer by engaging them through the process of idea creation. I believe there is a new model of sourcing ideas for film and television content emerging where the potential audience has the opportunity to be engaged from idea conception. Crowdsourcing offers many benefits that may compliment traditional development. There is a need for new and fresh thinking as the current process is sometimes “by chance” or by “who you know” as to which ideas move forward and is limited only by the few minds in the position to make a decision. Specifically, crowdsourcing offers three distinct benefits to the entertainment business: ideation, validation, and collaboration.
1) Ideation: Generate Fresh and New Concepts
2) Validation: Gain Insights and Knowledge
3) Collaboration: Accelerate the Development Process
What if you could use the wisdom of crowds in combination with in-house expertise to evaluate the best ideas? Or better yet, what if you were to ask consumers directly to get involved? What if you could turn the film development and production funnel on its head and involve your movie-going customers from the start?
Having the tools and capabilities to engage the crowd in the process of innovation is integral to accelerating the pace of innovation and having the insights to make informed decisions. Competitors are never far behind so the ability to innovate. Speed is key to being relevant among competition and distinguishing yourself as a leader or a fast follower. In the entertainment industry, timing is everything. The right timing could be better predicted if social techniques were leveraged to include crowd insights, right? Right.